Weapon DPS is now calculated properly into the weights, rather than assuming it's WDPS * 5 (or AP / 5, whichever way you chose to look at it)
This has resulted in all skills' base damage to be quite lower than previously listed.
It's also because of the way I measure ability damage now. Once while naked, once with just seal, once with just MH, once with just Ranged
This means that AP value has gone up, reducing the value of all stats.
You'll also see a more accurate picture of the weight of weapon dps in a spec.
For example, in the tact bard spec, 75% of what the build does is heals. And none of the heals are affected by weapon dps.
However, Empyrean Bolt is, and so weapon dps does contribute, but only slightly.
Some specs are dependent on MH and Ranged DPS, depending on what skills you use.
Some bladedancer builds depend on all three (MH, OH, Ranged).
However, even though I know it's not quite right, I've kept all Weapon DPS weights combined into one.
This was because I didn't want make it look more complicated.
E.g. the actual weights for 61MM 10 Sin 5 NB would be the following
MH DPS: 0.35
OH DPS: 0
Ranged DPS: 5.79
MM has a MH DPS weight above zero because it's pet's attacks are based on the MH weapon.
One strange thing I found....Scourge of Darkness in NB has a massive WDPS Coefficient (~13), meaning your MH dps matters a lot more than previously thought in NB specs, especially considering it's usually one of the top two damaging skills.
I still haven't had a go at calculating autoattack, serrated blades, or any munitions like Mayi and Gery have though.Fixes
Necrotic Core gains damage from MH weapon
Infernal Torrent, Glacial Torrent -> Ranged Weapon
Proper icon for lethal poison.
Raid buff buttons now correctly highlight the proper skillsAdditions
PA Level 3 stats can be selected (i.e. added crit power, increased caps on the others)